|
| Author | Thread Statistics | Show CCP posts - 0 post(s) |
![]() Nev Clavain |
Posted - 2005.09.11 12:24:00 -
[1]
The BS aren't overpriced. They are an investment, aand once you have one you can earn isk that much faster - so they should cost alot to begin with. You can try doin level 4s in your shiny new Battleship but i think you'll find, in the beginning at least, that they work out less profitable than level 3s. You need at least 1M sp in gunnery plus some great tanking skills to have a good go a t a level 4 in a BS solo. My experience is that I am somewhere between the level 4s and 3s - where level 3s provide a better option for pure isk/hour because i can finish them faster losing less drones. Level 4s are still a reqal challenge, and I have to put aside at least a couple of hours if I want to undertake one. The level 3 Spy Stash and Black Market Hub are challenging missions, but thank god there are some challenging missions after doing level 2 missions for however long it takes to get standing up to correct levels. Just imagine it was like a few more level 2 missions - then you'd really be annoyed. |
Nev Clavain Wise Guys Rogue Method Alliance |
Posted - 2005.09.11 12:24:00 -
[2]
The BS aren't overpriced. They are an investment, aand once you have one you can earn isk that much faster - so they should cost alot to begin with. You can try doin level 4s in your shiny new Battleship but i think you'll find, in the beginning at least, that they work out less profitable than level 3s. You need at least 1M sp in gunnery plus some great tanking skills to have a good go a t a level 4 in a BS solo. My experience is that I am somewhere between the level 4s and 3s - where level 3s provide a better option for pure isk/hour because i can finish them faster losing less drones. Level 4s are still a reqal challenge, and I have to put aside at least a couple of hours if I want to undertake one. The level 3 Spy Stash and Black Market Hub are challenging missions, but thank god there are some challenging missions after doing level 2 missions for however long it takes to get standing up to correct levels. Just imagine it was like a few more level 2 missions - then you'd really be annoyed. |
![]() Nev Clavain |
Posted - 2005.09.16 11:15:00 -
[3] Edited by: Nev Clavain on 16/09/2005 11:18:29
Too many plates and not enough hardeners is my opinion. Try using your lowslots like this : 1x large armour rep (Named or tech II makes a big diff when combined with hardeners) 3x Hardeners (I use one kin 1 explos 1 therm as standard to cover all damage types) 1x 1600mm plate (a little extra hitpoints in case things get hairy) 3x Module of your choice ( either capacitor relays or damage and tracking mods) Having all those 1600 plates sure gives you alot of armour - but it isnt GOOD armour. Whereas with just one plate and 3 active hardeners your armour resistance will all be above 60 and you will still have nearly 8000 hitpoints in an armageddon. Make sure your cap recharge is good enough so you can run the three hardeners and the large armour repairer almost permanently on their own. Remember cap recharges alot faster when it is nearly empty too. You also dont have much fitted capable of dealing with close frigs although I'd guess your heavy drones and webber can do alot of work there. Large turrets, generally speaking, won't help you with your level 3 missions, and you are better of finding a good setup with medium guns. |
Nev Clavain Wise Guys Rogue Method Alliance |
Posted - 2005.09.16 11:15:00 -
[4] Edited by: Nev Clavain on 16/09/2005 11:18:29
Too many plates and not enough hardeners is my opinion. Try using your lowslots like this : 1x large armour rep (Named or tech II makes a big diff when combined with hardeners) 3x Hardeners (I use one kin 1 explos 1 therm as standard to cover all damage types) 1x 1600mm plate (a little extra hitpoints in case things get hairy) 3x Module of your choice ( either capacitor relays or damage and tracking mods) Having all those 1600 plates sure gives you alot of armour - but it isnt GOOD armour. Whereas with just one plate and 3 active hardeners your armour resistance will all be above 60 and you will still have nearly 8000 hitpoints in an armageddon. Make sure your cap recharge is good enough so you can run the three hardeners and the large armour repairer almost permanently on their own. Remember cap recharges alot faster when it is nearly empty too. You also dont have much fitted capable of dealing with close frigs although I'd guess your heavy drones and webber can do alot of work there. Large turrets, generally speaking, won't help you with your level 3 missions, and you are better of finding a good setup with medium guns. |
| Copyright © 2006-2025, Chribba - OMG Labs. All Rights Reserved. - perf 0,05s, ref 20250913/1929 EVE-Online™ and Eve imagery © CCP. |
| COPYRIGHT NOTICE EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. CCP hf. has granted permission to EVE-Search.com to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, EVE-Search.com. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website. |